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Vampires do not bear many natural children. Most vampires are spawned by a bite from another vampire. The curses and strengths of vampires are spread as the vampire sucks the blood from his prey, and replaces it with the foul magic all undead sustain on. People new to undeath are made weak by it, and have not enough mastery over their mind to resist an order of the one who bit them. Eventually, they will grow used to it, and learn how to use the strength it provides them, but until then they are much as oversized children.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.



Advances from:
Advances to: Vampire Fledgeling, Vampire Thin Blood
Cost: 8
HP: 19
Moves: 5
Vision: 2
XP: 20
Level: 0
Alignment: neutral
Id: Exi Malborn

Attacks (damage × count)

4 × 3


(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire-20%
(icon) cold0% (icon) arcane-20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Mar 10 01:10:40 2018.