Blood Hulk


These monstrous vampires gorge themselves on the blood of their victims instead of turning them. Their appetite for blood is never sated, and with each victim they grow in strength and size. Only talented blood mages can create such monstrosities.

Special Notes: This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. This unit heals for some hitpoints whenever it kills an living unit.



Advances from: Flesh Husk
Advances to: Terror Hulk
Cost: 24
HP: 48
Moves: 4
Vision: 2
XP: 100
Level: 2
Alignment: chaotic
Id: Exi Blood Hulk
Abilities: devouring, feeding

Attacks (damage × count)

14 × 2


(icon) blade30% (icon) pierce10%
(icon) impact40% (icon) fire-20%
(icon) cold0% (icon) arcane-20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave130%
(icon) Coastal Reef220%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest230%
(icon) Frozen220%
(icon) Fungus140%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:10:17 2018.