War Hound


The War Hounds are proven fighters, and highly valued. They have been equipped with some steel plates, and have a small torch of burning tar affixed to their backs. The torch was originally an anti-horseman strategy; the dogs were supposed to run under the horses, burning the girth and causing the horse to throw its riders. But it took too long to train the dogs to overcome their fear of being trampled, so the torch was just attached to the armor of the War Hounds, to burn any foe that gets close to attack (so it is for defense only).

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit allows archers to use fire arrows and counter-acts time of day penalty for adjacent during night-time.



Advances from: Attack Dog
Advances to:
Cost: 32
HP: 45
Moves: 9
Vision: 4
XP: 64
Level: 2
Alignment: neutral
Id: Exi War Hound
Abilities: skirmisher, torch bearer

Attacks (damage × count)

9 × 3
12 × 1


(icon) blade20% (icon) pierce30%
(icon) impact20% (icon) fire10%
(icon) cold30% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef140%
(icon) Deep Water20%
(icon) Flat150%
(icon) Forest270%
(icon) Frozen160%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water230%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 13:11:05 2018.