Elf High Lord

(image)

The leaders of elvenkind command an instinctive loyalty from their people that rulers of other races can only envy, and earn it with great mindfulness and wisdom. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed.

Special Notes: This unit has an attack, which chance to hit cant fall below 50%. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from: Elf Lord
Advances to: Elf Overlord
Cost: 60
HP: 63
Moves: 6
Vision: 3
XP: 176
Level: 3
Alignment: lawful
Id: Exi Elvish High Lord
Abilities:

Attacks (damage × count)

(image)sword
melee
10 × 4
blade
enchanted
(image)faerie fire
ranged
7 × 4
arcane
magical
(image)faerie fire
short
7 × 4
arcane
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:08:42 2018.