Clockwerk Sentry

(image)

These tiny moving 'tin-pot's made out of metal are an byproduct of the average dwarf's learning process in the field of clockworks. As mere toys they are not suitable for anything other than entertaining the children, or being sold out to not-so-smart customers as the 'next-generation world-destruction device' in an oddly satisfying manner. Some of them however get retro-fitted to be used as pest-control bots, used for helping maintain the storerooms, and patrolling the confines of the dwarven citadel seeking out any smaller vermin.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

 

Information

Advances from:
Advances to: Clockwerk Contraption
Cost: 6
HP: 25
Moves: 4
Vision: 2
XP: 24
Level: 0
Alignment: neutral
Id: Exi Clockwork Sentry
Abilities:

Attacks (damage × count)

(image)poking stick
melee
5 × 1
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact10% (icon) fire10%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave150%
(icon) Coastal Reef30%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen20%
(icon) Fungus250%
(icon) Hills240%
(icon) Mountains250%
(icon) Sand220%
(icon) Shallow Water30%
(icon) Swamp30%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Fri Apr 20 13:10:50 2018.