Darkelf Corsair


Scoundrels of the highest talent that are unable to progress any higher, may get recruited into the army as mercenaries and be sent out amongst the many raiding parties of the dark kin to the surface world. Corsairs are somewhat armored and receive martial arts training, allowing them to evade blows in melee.

Special Notes: This unit's opponents will retaliate with one strike less than normally, but only during attack. When this unit is defending, it has 10% increased defense against melee attacks.



Advances from: Darkelf Raider
Advances to:
Cost: 35
HP: 48
Moves: 5
Vision: 2
XP: 152
Level: 3
Alignment: chaotic
Id: Exi Darkelf Corsair
Abilities: evasion

Attacks (damage × count)

(image)twin blades
8 × 4


(icon) blade30% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold20% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:14 2018.