Black Phantom


These were surely wizards or nobles in life, but now their identities are unknown, lost in the shroud that covers so many of the ghosts of the north.

Special Notes: During battle, this unit can drain life from victims to renew its own health. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit may teleport to allied units, but only at night and at the begin of it's turn having full moves.



Advances from: Shade
Advances to:
Cost: 35
HP: 44
Moves: 8
Vision: 4
XP: 100
Level: 3
Alignment: chaotic
Id: Exi Black Phantom
Abilities: skirmisher, nightbringer

Attacks (damage × count)

7 × 4
7 × 3


(icon) blade40% (icon) pierce50%
(icon) impact30% (icon) fire-10%
(icon) cold40% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave170%
(icon) Coastal Reef240%
(icon) Deep Water330%
(icon) Flat230%
(icon) Forest160%
(icon) Frozen240%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand250%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable250%
(icon) Village160%
Last updated on Fri Apr 20 13:11:15 2018.