Warwheel

(image)

Warwheels are even faster and more heavily armored than Steamwheels, and can breach enemy lines with their fearsome charge. The hull of those machines also got modified, to incorporate another 'bomb-chugger'. The operators of ballistae like to tinker with their machines, which has a wide variety of results, such as becoming capable of shooting twice.

Special Notes: Using a charging attack increases both damage dealt and received by 50% during the offense; this does not affect retaliation during the defensive. This unit has an ranged attack that when used offensively, doubles the amount of strikes.

 

Information

Advances from: Thunderwheel
Advances to:
Cost: 30
HP: 60
Moves: 10
Vision: 5
XP: 154
Level: 3
Alignment: neutral
Id: Exi Warwheel
Abilities:

Attacks (damage × count)

(image)slam
melee
20 × 1
impact
charge
(image)bomb
short
16 × 2
fire
(image)ballista
ranged
25 × 1
pierce
double shoot
(image)ballista
short
25 × 1
pierce
defend only

Resistances

(icon) blade30% (icon) pierce40%
(icon) impact10% (icon) fire-10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water420%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand220%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Fri Apr 20 13:11:08 2018.