Tomb Sun Archer

(image)

These lead the fire support as they assist the melee.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Tomb Archer
Advances to:
Cost: 45
HP: 50
Moves: 6
XP: 152
Level: 3
Alignment: liminal
Id: Exi Sun Archer
Abilities:

Attacks (damage × count)

(image)fist
melee
7 × 2
impact
(image)bow
ranged
12 × 3
pierce
marksman
(image)bow
short
12 × 3
pierce
defend only
(image)blessed missile
ranged
10 × 3
holy
marksman
(image)blessed missile
short
10 × 3
holy
defend only

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact20% (icon) fire-10%
(icon) cold0% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen240%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:11:28 2018.