Highelf Quartermaster

(image)

Those who become true masters of the glaive are generally esteemed by all their comrades. None else are trained for this role of combat; they simply acquire the renown through bravery, cunning, and skill with their weapon. Despite this ostensible lack of tactical expertise, once they are respected enough, less skilled troops will pledge themselves to the Lord's banner, and the great elven sages will commence the training of the new cohort. A cohort fights as one, each elf covering the next with his swirling blows, the Lord at the fore, pressing the enemy back, and leading his troops to victory.

The elite wields a weapon even more deadly and sophisticated than the glaive: the dual glaive. These they spin in the air, slashing, jabbing, scything through flesh, bone and steel, turning even bloodshed into an art.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Highelf Glavier
Advances to:
Cost: 50
HP: 52
Moves: 5
Vision: 2
XP: 152
Level: 3
Alignment: lawful
Id: Exi Highelvish Quartermaster
Abilities:

Attacks (damage × count)

(image)glaive stab
melee
12 × 3
pierce
first strike
(image)glaive slash
melee
15 × 2
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Dec 16 01:06:06 2017.