Dwarf Runemaster

(image)

It takes a long time of study to master runemagic, but with this power dwarvish mages can fight on equal footing with sorcerers of other races. Runemages are often lighter equipped as other dwarves, but their robes give a good protection against the elements, especially fire, and they wear chainmail underneath as protection against physical attacks.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Dwarf Runemage
Advances to: Dwarf Arcanist
Cost: 64
HP: 48
Moves: 4
Vision: 2
XP: 114
Level: 3
Alignment: neutral
Id: Exi Dwarvish Runemaster
Abilities:

Attacks (damage × count)

(image)staff
melee
8 × 2
impact
(image)rune of fire
ranged
8 × 4
fire
magical
(image)rune of fire
short
8 × 4
fire
magical
defend only
(image)rune of ice
ranged
10 × 3
cold
magical
(image)rune of ice
short
10 × 3
cold
magical
defend only

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire20%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:11:01 2018.