Clockwerk Contraption


These strange creatures are the primary inhabitants of the citadel of the trithan dwarves; they outnumber the dwarves themselves. Close inspection has revealed startling truths about these strange creatures, namely that they do not have flesh and blood yet but gears and springs. On the field of battle, they are employed by the dwarves as scouts, and their mechanical legs carry them quickly and nimbly across almost any terrain.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is immune to slow spec.



Advances from: Clockwerk Sentry
Advances to: Clockwerk Golem
Cost: 12
HP: 23
Moves: 5
Vision: 2
XP: 24
Level: 0
Alignment: neutral
Id: Exi Clockwork Contraption
Abilities: intangible

Attacks (damage × count)

6 × 2
(image)shield slam
6 × 1
defend only


(icon) blade30% (icon) pierce40%
(icon) impact10% (icon) fire-20%
(icon) cold-20% (icon) arcane40%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water320%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand220%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Fri Apr 20 13:11:04 2018.