These terrible creatures were not exactly created by an Necromancer's black magic. They are beings that exist in the realm of nether, rarely appearing in the nightmares of living creatures. One of them can only come to being if one puts an strong enough belief in their existence, as nothing but only that can summon them from the dimension of nightmares.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting 50% more damage by creeping around behind that enemy. The curse attack of this unit jinxes opponents, causing them to become more likely to get hit, until got cured by staying in an village. This unit is able to hide at night, leaving no trace of its presence. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit makes adjacent enemy units deal lesser damage. Spirits have very unusual resistances to damage, and move quite slowly over open water.



Advances from: Nightgaunt
Advances to:
Cost: 90
HP: 46
Moves: 8
Vision: 4
XP: 224
Level: 4
Alignment: chaotic
Id: Exi Horror
Abilities: nightstalk, skirmisher, terror

Attacks (damage × count)

14 × 3
None × None


(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 13:10:27 2018.