Slayer Knight

(image)

Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction.

Special Notes: Using a charging attack increases both damage dealt and received by 50% during the offense; this does not affect retaliation during the defensive. This unit can move unseen in deep water, requiring no air from the surface. This unit has an attack that deals 25% more damage against any Human.

 

Information

Advances from: Bone Knight
Advances to:
Cost: 52
HP: 66
Moves: 7
Vision: 3
XP: 152
Level: 3
Alignment: chaotic
Id: Exi Slayer Knight
Abilities: submerge

Attacks (damage × count)

(image)axe
melee
9 × 4
blade
man slayer
(image)trample
melee
8 × 2
impact
charge

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-100%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:09:33 2018.