Darkelf Moonguard

(image)

Todo.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit is either a creature of the night or has sworn allegiance to the darkness, and gets a further 25% damage bonus during night. However it suffers an further 25% damage reduction during the day.

 

Information

Advances from: Darkelf Nightwatch
Advances to:
Cost: 53
HP: 70
Moves: 5
Vision: 2
XP: 150
Level: 3
Alignment: chaotic
Id: Exi Darkelf Moonguard
Abilities: nocturnal

Attacks (damage × count)

(image)halberd
melee
13 × 3
pierce
first strike
(image)halberd slash
melee
15 × 2
blade
execute

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:11:28 2018.