Highelf Tracker


It could be said that the wilderness preferring trackers are outcasts from elven society. In reality the trackers are only different in that they do not bother to settle down in any one place. They roam the forests of the north, living off the land and guarding it from invasion - they are often the first to respond to an attacking force. They can cover as much ground in one day as an armored man can cover in two, and use this to their advantage when in battle, alongside their knowledge of harmful poisons.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.



Advances from: Highelf Wanderer
Advances to:
Cost: 36
HP: 38
Moves: 6
Vision: 3
XP: 60
Level: 2
Alignment: chaotic
Id: Exi Highelvish Tracker
Abilities: forest knowledge

Attacks (damage × count)

6 × 2
9 × 2


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:09:16 2018.