Sand Troll


The Trolls within the Southern horde do not practice magic as it is known to most races of the world although it easily could get confused as such. Rather the rough skin of these mysterious creatures when brought into rapid contact with itself can spark, igniting any flammable materials around them. Thus with a snap of the fingers sand trolls can ignite the small bundles of straw held within their palms before flinging them at the enemy. Such is the natural aim of the Trolls that no matter where the target is hiding they will unerringly seek it out.

Special Notes: This unit regenerates a varying amount, depending on several factors such as it's level and time of the day. This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from:
Advances to: Sand Troll Sorceror
Cost: 22
HP: 34
Moves: 5
Vision: 2
XP: 52
Level: 1
Alignment: chaotic
Id: Exi Sand Troll
Abilities: troll regeneration, regenerate

Attacks (damage × count)

7 × 2
(image)fire ball
5 × 3
(image)fire ball
5 × 3
defend only


(icon) blade20% (icon) pierce10%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:10:38 2018.