Sand Goblin Impaler

(image)

Belonging to an race already small in stature Sand Goblins are born smaller and weaker then most other goblin sub-types. Indeed it is a wonder that such tiny creatures can fight at all, armed as they are with any piece of pointy scrap metal found lying around. Their superiors use them for cannon fodder, hurling them into impossible situations with often surprising results.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

(portrait)

Information

Advances from: Sand Goblin Spearman
Advances to:
Cost: 13
HP: 26
Moves: 5
Vision: 2
XP: 36
Level: 1
Alignment: chaotic
Id: Exi Sand Goblin Impaler
Abilities:

Attacks (damage × count)

(image)spear
melee
8 × 3
pierce
first strike
(image)javelin
short
5 × 1
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen250%
(icon) Fungus350%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Fri Apr 20 13:11:03 2018.