Elf Druid

(image)

The magic of the wood-elves is poorly suited for combat, but effective nonetheless. The forests in which they thrive can become quickened by a word of command, and will lash out at those who threaten their peace.

The chief ability of Druids lies in healing, and it is for this skill that they are revered by their people.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of advanced healing. This unit is capable of neutralizing the effects of poison in units around it. This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Elf Shaman
Advances to: Sylph
Cost: 34
HP: 36
Moves: 5
Vision: 2
XP: 80
Level: 2
Alignment: lawful
Id: Exi Elvish Druid
Abilities: advanced healing, heals

Attacks (damage × count)

(image)staff
melee
4 × 2
impact
(image)thorns
ranged
6 × 3
pierce
magical
(image)thorns
short
6 × 3
pierce
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:33 2018.