Primevalist Master Cybermind

(image)

As they progress in their dark studies, Cyberminds came to develop an bizarre empathy with their subjects, as they have started to see the flesh as weak, and their brazen creations as superior, due to the efficiency they operate with. Caught in this maddening dissatisfaction, they begin to carry out experiments on themselves, hoping to achieve many things, immortality only but one goal among them. Many do not survive this process, one thing is for certain, each of those surviving is an evil genius not to be underestimated.

Special Notes: This unit has an attack that can turn humanoid opponents into Cyborgs.

(portrait)

Information

Advances from: Primevalist Cybermind
Advances to:
Cost: 70
HP: 120
Moves: 5
Vision: 2
XP: 200
Level: 4
Alignment: neutral
Id: Exi Primevalist Cyberlord
Abilities:

Attacks (damage × count)

(image)sword
melee
15 × 3
blade
(image)assimilate
melee
17 × 2
pierce
assimilation
attack only

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Dec 16 01:05:25 2017.