Sea Turtle


These turtles, full grown and capable of decapitating a small foe in one bite, have proven themselves in battle. The same magics used to accelerate the growth of the crabs are also used on these reptiles, growing them until they are easily mistaken for buildings. This is seen as the peak of achievement by the turtles, and all who achieve this honor become the most vigilant guardians of the Merfolk.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit can move unseen in deep water, requiring no air from the surface.



Advances from: Young Sea Turtle
Advances to: Giant Sea Turtle
Cost: 40
HP: 45
Moves: 6
Vision: 3
XP: 80
Level: 2
Alignment: lawful
Id: Exi Sea Turtle
Abilities: steadfast, submerge

Attacks (damage × count)

10 × 2
(image)water jet
6 × 3


(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire-10%
(icon) cold-10% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave240%
(icon) Coastal Reef260%
(icon) Deep Water150%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen330%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains330%
(icon) Sand130%
(icon) Shallow Water150%
(icon) Swamp250%
(icon) Unwalkable1%
(icon) Village150%
Last updated on Fri Apr 20 13:09:37 2018.