Saracen Dervish


Dervish are the highest ranking wanderers, easily matching the most masterful of genies in wisdom. They are powerful adversaries in combat as they are wise too.

Each monastery is publically led by atleast one Dervish, who takes the responsibility for gathering new trainees to be initiated into the order. As their wisdom is much sought after among the central authority figures, every so often an Dervish will find himself kinda forced to show presence in the court of one, leaving the responsibilities of the monastery in the hands of his students.

When they believe the time had come, an Dervish will embark on an final quest that is about restoring the balance in the world. It is custom for an Dervish to elect the next, deriving from among the ranks of the Preservers, as for whom to hand over the monastery before they embark on such an great quest.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit has an attack that deals increased damage against magic users. This unit neutralizes time of the day bonus or malus in the surrounding hexes. This unit can use one move to teleport between any two empty villages controlled by its side.



Advances from: Saracen Preserver
Advances to:
Cost: 75
HP: 75
Moves: 7
Vision: 3
XP: 200
Level: 4
Alignment: liminal
Id: Exi Saracen Dervish
Abilities: aura of balance, teleport

Attacks (damage × count)

15 × 4
mage slayer
(image)magic missile
14 × 3
mage slayer
(image)magic missile
14 × 3
mage slayer
defend only


(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire40%
(icon) cold40% (icon) arcane50%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:10:02 2018.