Nomad Spy

(image)

Spies learn the act of disguise, allowing them to remain undetected in any settlement they managed to slip into. They also train to operate under the cover of the night, as the locations they seek to infiltrate are patrolled worst during night-time. Spies that have managed to infiltrate an stronghold can open the gates from inside, much to the horror of defenders.

Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.

 

Information

Advances from:
Advances to: Nomad Saboteur, Nomad Assassin
Cost: 18
HP: 28
Moves: 6
Vision: 4
XP: 44
Level: 1
Alignment: chaotic
Id: Exi Nomad Spy
Abilities: concealment

Attacks (damage × count)

(image)dagger
melee
4 × 4
blade

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 13:10:02 2018.