Wild Warlock

(image)

When witch doctors embark on the second stage of their mastery they must choose either the light path or the dark path. Those who choose the dark path gain potency for their curses.

 

Information

Advances from: Witch Doctor
Advances to: Spirit Wielder
Cost: 34
HP: 52
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: WOTG_Wild Warlock
Abilities: heals +4

Attacks (damage × count)

(image)knife(blade attack) blade4 × 2(melee attack) melee
(image)curse(arcane attack) arcane7 × 4(ranged attack) ranged(magical, hex)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Nov 20 02:59:55 2024.