Desert Druid

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Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Desert Shaman
Advances to: Desert Shyde
Cost: 34
HP: 36
Moves: 5
XP: 80
Level: 2
Alignment: lawful
Id: WOTG_Desert Druid
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact5 × 2(melee attack) melee
(image)ensnare(impact attack) impact5 × 2(ranged attack) ranged(magical, slows)
(image)thorns(pierce attack) pierce5 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Oct 30 03:39:44 2024.