Mage of Cool Storms

(image)

The Mage that controls the storms themselves are terrifying to behold. They could make a lightning shower occur anywhere with just a wave of a hand. These magi are more physically stronger than their other counterparts. One other feature of these magi have is the fact they seem to appear in more than one place of a battlefield. This is mostly due to their long distant teleportation spells.

Special Notes (1.14-style, please update to the new list format to avoid duplicates): Storm Magi are well-attuned to their magical natures and are highly resistant to non-physical damage.This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Cool Tempest Mage
Advances to:
Cost: 69
HP: 52
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: WOTG_Mage of Cool Storms
Abilities: freezing aura, big cold protection, resistance, frozen 9hp

Attacks (damage × count)

(image)staff(impact attack) impact6 × 3(melee attack) melee
(image)cool lightning(cold attack) cold25 × 1(ranged attack) ranged(magical, shockwave)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold80% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand420%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:04:27 2024.