Armored Mechanic

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The armored mechanics in a dwarven army are the first response personnel-for mechanical automata and vehicles, not menn. Even with great alchemical skills, these humanitarians would never survive in the front lines without armor. Their armor is not just solid steel like that of their enemies, but encrusted with tiny gears and mechanism which can catch or break an unwary foes blade.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Oiler
Advances to:
Cost: 57
HP: 80
Moves: 3
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Armored Mechanic
Abilities: cures, heals +8

Attacks (damage × count)

(image)blaze(fire attack) fire24 × 1(melee attack) melee
(image)fireball(fire attack) fire14 × 2(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire-10%
(icon) cold-10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Wed Nov 20 02:58:18 2024.