Hell Guardian

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Only the toughest of armorers are worthy of greatest armors, that are forged in burning pits of daemonic homeworld. It is said, that if they were commanded to, they could easily withstand the avalanche without stepping back.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The steadiness of this unit reduces damage from some attacks, but only while defending.

(portrait)

Information

Advances from: Doom Guard
Advances to: Heavy Hell Guardian
Cost: 60
HP: 66
Moves: 4
XP: 150
Level: 3
Alignment: chaotic
Id: WOTG_Hell Guardian
Abilities: steadfast

Attacks (damage × count)

(image)sword(blade attack) blade10 × 3(melee attack) melee
(image)shield(impact attack) impact11 × 2(melee attack) melee(slows)

Resistances

(icon) blade25% (icon) pierce20%
(icon) impact25% (icon) fire30%
(icon) cold20% (icon) arcane15%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains20%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Dec 18 03:00:59 2024.