Air Elemental

(image)

Air elementals are magical entities built entirely out of the Abyssal atmosphere. Summoned elementals, introduced in a world where air is omnipresent, regenerate their bodies continually with time’s passage. Given their anatomies, elementals of this variety are quick and evasive, albeit having a delicate frame that could be destroyed instantly by a well-placed attack. However, a ‘well-placed attack’ would be difficult to place on these elementals, given their highly resistant bodies of air.

Still, summoners who stir such beings into their world know that an air elemental could vanish just as quickly as it was summoned forth.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit regenerates, which allows it to heal as though always stationed in a village.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Dimensional Gate
Advances to: Air Avatar
Cost: 19
HP: 23
Moves: 8
XP: 35
Level: 1
Alignment: neutral
Id: WOTG_Elemental_Air
Abilities: skirmisher, regenerates

Attacks (damage × count)

(image)hurricane(impact attack) impact6 × 3(melee attack) melee
(image)small thunder(arcane attack) arcane6 × 3(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Dec 18 02:59:49 2024.