Infernus

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Larger than the Incendius, these vicious devices must be mounted on larger and shorter-tempered Gorers. However, they are correspondingly more powerful then their smaller antecedents - in a technique whose origin (from the dwarves, or the Khalifate of the deserts) remains uncertain, they are able to spout great gouts of fire against those near them, as well as hurling explosives from a distance.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Incendius
Advances to: Dual Infernus
Cost: 35
HP: 63
Moves: 5
XP: 100
Level: 2
Alignment: lawful
Id: WOTG_Meridian_League_Infernus
Abilities:

Attacks (damage × count)

(image)tusk(blade attack) blade6 × 2(melee attack) melee
(image)cannon(fire attack) fire23 × 1(ranged attack) ranged(weaker focus, greater pierce)
(image)cannon(impact attack) impact13 × 2(ranged attack) ranged(marksman, pierce)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire-50%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave220%
(icon) Coastal Reef310%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest220%
(icon) Frozen220%
(icon) Fungus210%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand120%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Nov 27 03:04:01 2024.