Savage

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Unlike humans or elves, most orcs find a barbaric thrill in the chaos and blood of battle. Some so much so that the experience pushes their psyche, unstable and voilent at the best of times, dangerously close to the brink. Teetering on the fine edge between sanity and burning instinct, they are feared nearly as much by their comrades as by their enemies. Hurling themselves bodily into the fray, they attack enemies solely with their fists and teeth. Savages cease to use armour at all, allowing them greater speed and ease of movement but sacrificing the protection it gives. Few have been known to survive beyond early adulthood.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.

 

Information

Advances from: Warrior
Advances to:
Cost: 34
HP: 52
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: WOTG_Khaganate Savage
Abilities:

Attacks (damage × count)

(image)frenzy(impact attack) impact8 × 5(melee attack) melee(berserk)

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire-20%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus350%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:03:19 2024.