Holy Sentinel

(image)

Once these staunch soldiers have gained a patch of ground, enemies would be hardpressed to retake it.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of basic healing.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Protector
Advances to: Archangel
Cost: 50
HP: 72
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: WOTG_Holy_Sentinel
Abilities: defender

Attacks (damage × count)

(image)enchanted sword(fire attack) fire9 × 3(melee attack) melee(marksman)
(image)shield bash(impact attack) impact10 × 2(melee attack) melee(slows)

Resistances

(icon) blade25% (icon) pierce-50%
(icon) impact25% (icon) fire25%
(icon) cold20% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:00:50 2024.