North Vagrant

(image)

The orcs that most of the denizens of Wesnoth are familiar with are the teaming masses forced out of the Northlands. But the orcish societies are more complicated in those Northlands. The Vagrants are skilled at travelling through the Northland terrain, and while not much more powerful than the common grunt, they are swifter and harder to kill.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: North Drifter
Advances to: North Traveler
Cost: 35
HP: 48
Moves: 6
XP: 52
Level: 2
Alignment: neutral
Id: WOTG_Frost_Orcish Vagrant
Abilities: medicine

Attacks (damage × count)

(image)sword(blade attack) blade8 × 3(melee attack) melee
(image)dust(arcane attack) arcane4 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:04:30 2024.