Jarl

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A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from: Warrior
Advances to: Lord
Cost: 30
HP: 49
Moves: 5
XP: 78
Level: 2
Alignment: neutral
Id: WOTG_Human Jarl
Abilities: leadership

Attacks (damage × count)

(image)sword(blade attack) blade11 × 3(melee attack) melee

Resistances

(icon) blade10% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave120%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen250%
(icon) Fungus330%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water230%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:05:50 2024.