Drake Alchemist

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A drake alchemist spends most of his time festooned with dozens of potion bottles, glowing rings and other magical gewgaws, with sparks flying occasionally as one knickknack touches another. Most of these items are mere trinkets, but concealed among them, hidden in plain sight, there will be a handful of objects that grant the alchemist real power. In combat, drake alchemists can use their potions to a wide variety of different ends, and they also have great powers of healing. Precisely what other powers a particular alchemist currently has is a mystery best left unexplored wherever possible.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of healing those around it, and curing them of poison.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

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Information

Advances from: Drake Magus
Advances to: Esoteric Drake
Cost: 36
HP: 36
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: WOTG_Drake Alchemist
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact6 × 3(melee attack) melee
(image)fire breath(fire attack) fire8 × 2(ranged attack) ranged
(image)crystal fire(arcane attack) arcane4 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact20% (icon) fire50%
(icon) cold-50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave330%
(icon) Coastal Reef130%
(icon) Deep Water220%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand140%
(icon) Shallow Water130%
(icon) Swamp130%
(icon) Unwalkable140%
(icon) Village140%
Last updated on Wed Nov 20 02:58:09 2024.