Mara

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Special Notes (1.14-style, please update to the new list format to avoid duplicates):During battle, this unit can drain life from victims to renew its own health.Spirits have very unusual resistances to damage, and move quite slowly over open water.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Nightmare
Advances to: Apocalypse
Cost: 34
HP: 29
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: WOTG_Mara
Abilities: skirmisher

Attacks (damage × count)

(image)touch of doom(fire attack) fire7 × 3(melee attack) melee(magical, drains)
(image)chaotic blast(fire attack) fire7 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade25% (icon) pierce25%
(icon) impact25% (icon) fire30%
(icon) cold5% (icon) arcane15%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Dec 18 03:01:49 2024.