Desert Hunter

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Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 
 

Information

Advances from: Elvish Civilian
Advances to: Desert Sentinel
Cost: 18
HP: 30
Moves: 6
XP: 42
Level: 1
Alignment: lawful
Id: WOTG_Desert Hunter
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade6 × 3(melee attack) melee
(image)bolas(impact attack) impact4 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 02:58:45 2024.