Elite Assassin

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The greatest of thieves are sometimes tasked to take far more than their victim’s belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or outrageous skills in hand-to-hand-combat. Deadly at night, assassins are less able fighting under the sun.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

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Information

Advances from: Assassin
Advances to:
Cost: 82
HP: 65
Moves: 7
XP: 200
Level: 4
Alignment: chaotic
Id: WOTG_Elite Assassin
Abilities: skirmisher, nightstalk, poison aura

Attacks (damage × count)

(image)dagger slash(blade attack) blade13 × 2(melee attack) melee(marksman)
(image)dagger stab(pierce attack) pierce8 × 3(melee attack) melee(backstab, poison)
(image)knife(blade attack) blade6 × 4(ranged attack) ranged(poison, slows)

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Nov 20 02:59:34 2024.