Frightening Lord

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The best captains of bands of humans often want more. These men set out to create a kingdom, and with their almost magical influence over others and the equipment that was taken durring raids, this goal may just be possible.

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Information

Advances from: Frightening Captain
Advances to: Frightening Czar
Cost: 68
HP: 50
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Frightening Lord
Abilities: terror

Attacks (damage × count)

(image)sword(blade attack) blade14 × 2(melee attack) melee(marksman)
(image)shield(impact attack) impact20 × 1(melee attack) melee(defend only, firststrike, slows)

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact0% (icon) fire35%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:02:59 2024.