Djinn

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Djinns are mighty windspirits who can decimate armies with their powerful winds. They weild glistening scimitars at close distances.

 

Information

Advances from: Forgotten Dimensional Gate, Zephyr
Advances to: ArchDjinn
Cost: 58
HP: 50
Moves: 7
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Air Djinn
Abilities: selfhealing 6hp

Attacks (damage × count)

(image)scimitar(blade attack) blade7 × 3(melee attack) melee
(image)tornado(impact attack) impact16 × 2(ranged attack) ranged

Resistances

(icon) blade25% (icon) pierce35%
(icon) impact15% (icon) fire15%
(icon) cold40% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Nov 27 03:01:29 2024.