Initiate Mage

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Initiates are skilled enough to cast offensively but lack the time, effort and study to cast as true magi can.

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Information

Advances from:
Advances to: Rogue Mage, Mage, Cool Thunder Mage, WOTG_Sage, Wood Mage, WOTG_Elementalist, WOTG_Battle Mage, Novice Summoner, Carpet Rider, Witch Apprentice, Sister Of Light, Adept Of Light, Neglect Mage, Beginner Elementalist, Overseer, Malice of the Gods, Wizard, Rune Apprentice, WOTG_Neophyte, WOTG_Human Cleric, WOTG_Human Student, WOTG_Sky_Kingdom_Subversivemage, Darkmage, Acolyte
Cost: 10
HP: 16
Moves: 5
XP: 25
Level: 0
Alignment: lawful
Id: WOTG_Initiate Mage
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact4 × 1(melee attack) melee
(image)missile(fire attack) fire6 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:04:36 2024.