Dwarvish Rune Lord

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Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Rune Lord. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

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Information

Advances from: Dwarvish Runemaster
Advances to:
Cost: 90
HP: 55
Moves: 4
XP: 200
Level: 4
Alignment: neutral
Id: WOTG_Dwarvish Rune Lord 2
Abilities:

Attacks (damage × count)

(image)hammer(impact attack) impact19 × 2(melee attack) melee(magical)
(image)chill tempest(cold attack) cold10 × 3(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane9 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact30% (icon) fire20%
(icon) cold20% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Oct 30 03:39:24 2024.