Tidal

(image)

Water spirits bodies are merely a mass of water. In water it is hard to distinguish them from the water. This and their ability to restore their form from the water makes them powerful when in water. However on land it takes all the spirits power just to keep itself moving, and flowing, without worrying about defending itself.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):

(portrait)

Information

Advances from: Dimensional Gate, Spout
Advances to: Undine
Cost: 18
HP: 30
Moves: 6
XP: 45
Level: 1
Alignment: neutral
Id: WOTG_Tidal
Abilities: water 6hp, heals 4, water ambush

Attacks (damage × count)

(image)water punch(cold attack) cold7 × 2(melee attack) melee
(image)water spray(cold attack) cold2 × 6(ranged attack) ranged(slows)

Resistances

(icon) blade25% (icon) pierce25%
(icon) impact25% (icon) fire-55%
(icon) cold45% (icon) arcane-55%

Terrain

TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave230%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat330%
(icon) Forest320%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills330%
(icon) Mountains440%
(icon) Sand150%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village250%
Last updated on Wed Nov 27 03:01:33 2024.