Earth Elemental

(image)

The most unswerving of all elementals are the ones born from the earth. Such large elementals carry the strength of easily ten men each, but their true function are living fortresses, defending lines of troops with their uncompromising and sturdy rock-skin. Earth elementals are capable of withstanding barrages of blows before finally collapsing into shambles of stones, returning back to the earth.

After their summoning from the Abyss, earth elementals are imbued with regenerative abilities by their summoners to improve them as living shields, thus expanding their lifespans and their services to their masters.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from: Dimensional Gate
Advances to: Earth Avatar
Cost: 19
HP: 49
Moves: 4
XP: 45
Level: 1
Alignment: neutral
Id: WOTG_Elemental_Earth
Abilities: regenerates, steadfast weaker

Attacks (damage × count)

(image)hit(impact attack) impact8 × 2(melee attack) melee

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact10% (icon) fire5%
(icon) cold5% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave160%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Dec 18 02:59:51 2024.