Sylph

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Rarely seen, the sage-like Sylphs are masters of both their faerie and mundane natures. They are possessed of wondrous, and sometimes terrifying powers. Legends concerning these have given other races a healthy fear of the elves.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Enchantress
Advances to:
Cost: 57
HP: 46
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_High Elv Sylph
Abilities: teleport

Attacks (damage × count)

(image)faerie touch(impact attack) impact6 × 3(melee attack) melee(magical)
(image)gossamer(impact attack) impact5 × 4(ranged attack) ranged(slows)
(image)faerie fire(arcane attack) arcane10 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef160%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Wed Nov 20 02:58:50 2024.