Drow Noble

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The young Lords are rash and brave. They have spent their entire childhood training with the sword, and have been taught from the best Marshals battlefield tactics. They have highly decorative shields that they use in battle to attack and encourage their troops.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from:
Advances to: Drow Lord
Cost: 16
HP: 33
Moves: 5
XP: 40
Level: 1
Alignment: chaotic
Id: WOTG_Drow Noble
Abilities: leadership, terror, fungus 1hp

Attacks (damage × count)

(image)sword(blade attack) blade6 × 3(melee attack) melee
(image)shield(impact attack) impact10 × 1(melee attack) melee(slows)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact20% (icon) fire-10%
(icon) cold20% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus170%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 27 03:00:50 2024.