Reaver

(image)

Of all the available positions in the Nordhris army, reavers are perhaps the hardest to qualify for. To become a reaver, one must be almost as fast as a snowrunner and as stealthy and strong as an arctic prowler. Most importantly, however, reavers must master the kusari, a hand scythe with a ball and chain attached. In combat, reavers have two roles: hiding in the dark behind the enemy to prevent a retreat, and chasing after those who do succeed in fleeing. A favorite reaver tactic is to entangle an enemy from afar using the ball and chain end of their weapon, and then slicing them to ribbons with the bladed side.

 

Information

Advances from:
Advances to: Dire Reaver
Cost: 15
HP: 30
Moves: 6
XP: 42
Level: 1
Alignment: chaotic
Id: WOTG_Nordhris_Reaver
Abilities: nightstalk

Attacks (damage × count)

(image)kusari(blade attack) blade5 × 3(melee attack) melee
(image)kusari(impact attack) impact4 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand240%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable10%
(icon) Village150%
Last updated on Wed Dec 18 03:06:40 2024.