Great Jinn

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Great Jinn are the wisest entities who arise from Limbo, powerful because they connect the two dimensions. They use extremely powerful magic, but aren't as good as Efreeti are in close range.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.During battle, this unit can drain life from victims to renew its own health.

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Information

Advances from: Greater Dimensional Gate, Jinn
Advances to: Wonderful Jinn
Cost: 38
HP: 45
Moves: 6
XP: 100
Level: 2
Alignment: neutral
Id: WOTG_Great Jinn
Abilities:

Attacks (damage × count)

(image)magical scimitar(blade attack) blade10 × 1(melee attack) melee(magical)
(image)magic(arcane attack) arcane5 × 4(ranged attack) ranged(magical, drains)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef150%
(icon) Deep Water120%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen120%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand130%
(icon) Shallow Water120%
(icon) Swamp120%
(icon) Unwalkable120%
(icon) Village160%
Last updated on Wed Nov 27 02:59:29 2024.