Forgotten Conflicts
Humans | |||||||||||||||||||||||||||||||||||||
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L3 Highwaywoman
11 × 4 melee-impact |
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L3 Warrior King
leadership
13 × 3 melee-impact |
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Mechanical | |||||||||||||||||||||||||||||||||||||
L1 Caravan
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L1 Lighthouse
Sees nightstalkers |
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L1 Mortuary Caravan
arrived before scenario start |
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Nagas | |||||||||||||||||||||||||||||||||||||
L1 Naga Hunter
4 × 2 melee-blade 8 × 2 ranged-pierce (poison) |
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Quenoth Elves | |||||||||||||||||||||||||||||||||||||
L1 Quenoth Fighter
9 × 2 melee-pierce (first strike, uses 2 attacks) 9 × 1 melee-pierce (first strike, uses 1 attack, parry 10%) |
L2 Quenoth Flanker
skirmisher
7 × 4 melee-blade (uses 4 attacks) 2 × 2 ranged-pierce (poison, uses 2 attacks) 7 × 1 melee-blade (uses 1 attack, parry 10%) |
L3 Quenoth Ranger
skirmisher
10 × 4 melee-blade (uses 6 attacks) 3 × 2 ranged-pierce (poison, uses 2 attacks) 10 × 1 melee-blade (uses 1 attack, parry 20%) |
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L2 Quenoth Warrior
18 × 2 melee-pierce (first strike, uses 4 attacks) 9 × 3 melee-blade (uses 3 attacks) 18 × 1 melee-pierce (first strike, uses 2 attacks, parry 10%) 9 × 1 melee-blade (uses 1 attack, parry 10%) |
L3 Quenoth Champion
24 × 2 melee-pierce (first strike, uses 4 attacks) 12 × 3 melee-blade (uses 3 attacks) 24 × 1 melee-pierce (first strike, uses 2 attacks, parry 10%) 12 × 1 melee-blade (uses 1 attack, parry 10%) |
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L1 Quenoth Mystic
heals +4, tailwind, tailwind +1
3 × 2 melee-impact 2 × 2 ranged-impact (daze) |
L2 Quenoth Shaman
cures, heals +8, tailwind, tailwind +1
6 × 2 melee-impact 6 × 2 ranged-impact (daze) 6 × 3 ranged-pierce (magical) |
L3 Quenoth Druid
cures, heals +8, tailwind, tailwind +2
9 × 2 melee-impact 6 × 3 ranged-impact (daze) 7 × 4 ranged-pierce (magical) |
L4 Quenoth Shyde
cures, heals +12, tailwind, tailwind +2
11 × 2 melee-impact 6 × 4 ranged-impact (daze) 9 × 4 ranged-pierce (magical) |
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L2 Quenoth Sun Singer
heals +4
8 × 2 melee-fire 8 × 3 ranged-arcane (magical) 11 × 3 ranged-arcane (magical, ray) |
L3 Quenoth Sun Sylph
heals +4, third verse illuminates
10 × 2 melee-fire 8 × 4 ranged-arcane (magical) 11 × 4 ranged-arcane (magical, ray) 16 × 4 ranged-fire (magical, nova) |
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L1 Quenoth Scout
disengage
4 × 3 melee-blade 7 × 2 ranged-impact |
L2 Quenoth Archer
disengage
7 × 3 melee-blade 8 × 4 ranged-pierce |
L3 Quenoth Marksman
disengage
7 × 3 melee-blade 9 × 5 ranged-pierce (marksman) |
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L2 Quenoth Pathfinder
disengage
8 × 4 melee-blade 8 × 2 ranged-impact (slows) |
L3 Quenoth Outrider
disengage
10 × 4 melee-blade 9 × 3 ranged-impact (slows) |
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L1 Tauroch Rider
8 × 2 melee-impact (once per turn) 6 × 3 ranged-pierce (once per turn) |
L2 Tauroch Stalwart
steadfast
9 × 2 melee-impact (once per turn) 8 × 3 ranged-pierce (once per turn) |
L3 Tauroch Protector
steadfast
11 × 2 melee-impact (once per turn) 11 × 3 ranged-pierce (once per turn) |
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L2 Tauroch Vanguard
leadership
8 × 3 melee-impact (shock, once per turn) 7 × 3 ranged-pierce (once per turn) |
L3 Tauroch Flagbearer
leadership
13 × 3 melee-impact (shock, once per turn) 7 × 3 ranged-pierce (once per turn) |
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Undead | |||||||||||||||||||||||||||||||||||||
L1 Ghost
4 × 3 melee-arcane (drains) 3 × 3 ranged-cold |
L2 Shadow
nightstalk, skirmisher
8 × 3 melee-blade (backstab) |
L3 Nightgaunt
nightstalk, skirmisher
10 × 3 melee-blade (backstab) |
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L2 Wraith
6 × 4 melee-arcane (drains) 4 × 3 ranged-cold |
L3 Spectre
9 × 4 melee-arcane (drains) 6 × 3 ranged-cold |
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L2 Bone Captain
submerge, leadership
7 × 4 melee-blade |
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L1 Ghost
4 × 3 melee-arcane (drains) 3 × 3 ranged-cold |
L2 Wraith
6 × 4 melee-arcane (drains) 4 × 3 ranged-cold |
L3 Spectre
9 × 4 melee-arcane (drains) 6 × 3 ranged-cold |
Last updated on Wed Oct 30 03:17:27 2024.