Dual Infernus

(image)

The strongest beasts are able to carry two mighty Infernus weapons, which allows for much quicker firing and for far greater damage and death to be wrought against the enemies of the League.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Infernus
Advances to:
Cost: 50
HP: 80
Moves: 5
XP: 100
Level: 3
Alignment: lawful
Id: WOTG_Meridian_League_Dual_Infernus
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade6 × 3(melee attack) melee
(image)cannon(fire attack) fire32 × 1(ranged attack) ranged(weaker focus, legendary pierce)
(image)cannon(impact attack) impact17 × 2(ranged attack) ranged(marksman, greater pierce)
(image)cannon(pierce attack) pierce4 × 8(ranged attack) ranged(pierce, mad gunfire)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire-50%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave220%
(icon) Coastal Reef310%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest220%
(icon) Frozen220%
(icon) Fungus210%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand120%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Dec 18 03:06:01 2024.